6.01.2011

20. Meet Mortis

After a tireless two day ride, our exhausted trio makes camp just outside Justice, figuring that they'll be no use to Tralamin if they can't hold a sword. When Feer and Jarmangle awaken, however, they discover Robyn is gone; she's left a note saying that she's gone scouting ahead.

Heading into Justice, Feer and Jarmangle are immediately set upon by a party of drow. As they struggle against overwhelming numbers, a new figure appears, in the form of a changeling mortician, Mortis. Slowly, the tide turns, and, as it does, one of the drow begins to act suspiciously like Tralamin.

Both the drow and our heroes soon realize that this is precisely the case. The drow are defeated, and Tralamin explains that, finding himself in a drow city for several days, he had no choice but to disguise himself as a female drow using his magical hat. The others are slightly miffed, but forgiving; Mortis, being on the outside, questions why Jarmangle and Feer hang around with this guy, and they have no answer.

Mortis himself is subject to questioning, and he reveals that he runs a funeral parlor/Temple of Death in the desert somewhere between Hodam and Justice. As he tends to the remains, he finds a childish drawing that Feer recognizes is meant to represent Jarmangle, Tyne, and Hanoonk. It's at this time that Tralamin reveals that, when he found himself teleported to Justice, Hanoonk was there also, and that he may have sold the goblin into slavery.

Again, Mortis wonders just why the hell Jarmangle and Feer hang out with him.

The group decides to venture into the drow city, with Tralamin and Mortis taking on the guise of female drow. Jarmangle uses the corpse of a dire tiger to fashion a Rakshasa disguise, but soon realizes that it is completely ridiculous. So, instead, Jarmangle and Feer simply pretend to be the slaves/bodyguards of the other drow.

Somehow, they manage to get into the city without attracting suspicion. Finding their way to the slave quarters, they meet a female goblin, Banvyre, who tells them that Hanoonk has entered a gladitorial tournament to win his freedom. Facepalming simultaneously, the group heads to the colliseum.

There, they attempt a perhaps ill-planned slave revolt, and find themselves needing to escape. Their salvation seems near in a secret passageway. Said passageway, however, leads to the chambers of the drider champion of the colliseum. Jarmangle finds himself locked in with the drider, and attempts a seduction. The drider is actually receptive, but tries to kill Jarmangle after the act. The others manage to get into the room, and together they defeat the drider.

Having caused enough mayhem for one day, they high-tail it to the surface, Banvyre and Hanoonk in tow. Having saved the day, they head back to the Bell of Harvest, along with their new friend, to witness the wedding of Tyne and Leesa. Captain Bergris is present, but keeps his distance from both his estranged daughter and son.

It's at some point during the ceremony that they remember that Robyn had gone scouting ahead, and is likely still in the drow city.

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