15. Dungeon of the Vampire Lord, Part One

Our heroes-- Jarmangle, Feer, Tyne, Robyn, Hanoonk, and Irving-- ventured into the dungeon beneath the merman prison. Discovering an illusory wall in the sleeping chamber of the mummies, they began working their way through a confusing labyrinth of traps and obstacles.

Along the way, they fought some more mummies-- Hanoonk, Irving, and Robyn contracted the dreaded mummy rot despite their best efforts-- and found themselves face-to-face with the Cult of the Cloth. Said cult appeared to be working for the vampire who the troll Ugblar said lived within the dungeon. They had kidnapped at least three virgins hailing from the Bell of Harvest, apparently to feed the vampire.

Our heroes eked out a slight victory over the cultists, and rescued one of the virgins, Leesa. Another they discovered already dead, and hooked up to a strange blood-draining machine, with pipes bearing the blood deeper into the labyrinth. Leesa said that the cultists took her sister to see "the mistress"-- likely the vampire.

Bruised and battered, our heroes returned to the surface, promising Leesa that they would venture back and rescue her sister from the vampire's clutches.

They rested that night in the abandoned fort. Irving managed to shrug off the mummy rot, and Feer, with her knowledge of the healing arts, was able to cure Robyn of hers. Poor Hanoonk, however, remained stricken with the disease.

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